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My Work

A breakdown of my VFX work over the years, including personal projects as well as projects for clients.

Work for Clients

Junior Compositor for Bumpybox (2022)

I worked with Bumpybox from the months of September to December as a junior compositor on a feature film. I worked on a large number of shots for the film. I learned a great deal from working on this project: I was able to produce a lot of work in a tight deadline. This job also helped me to develop my compositing skills as well as furthering my understanding of the workflow of VFX studios.

Motion Capture Software Operator for a VFX Company (2022)

I operated the motion capture software OptiTrack Motive for a motion capture shoot for a company I cannot currently disclose due to an NDA being in place. My job was to set up the motion capture equipment and make sure the software was recording the motion capture data. I also had to prepare the virtual characters and link their movements to the movements of the actors on the motion capture stage. I then had to save out these recordings and send them to the VFX company.

Holographic UI Artist for the Short Film 'Expiration Date' (2021)

I was the holographic UI artist for the short film 'Expiration Date'. My job was to object track the gun throughout the short so that I could then place the gun UI elements I created onto it. The object tracking stage was increadibly challenging especially for the close up shots. However I am happy with the end result I created. I then made the UI elements, ensuring that they were futuristic in appearence. I also had to make them respond to the main character's movements, such as when he pressed buttons on the screen.

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You can watch the short film here

Personal Projects

Airport Lounge Unreal Engine shot (2022)

Manchester to New York VFX Conversion (2022)

Sci-fi City Shot (2021)

This project involved creating a CG airport environment and compositing it together with live-action footage I filmed on a green screen studio set. This project utilised virtual production techniques such as lighting and animating the CG environment in Unreal Engine.

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This project involved filming an area of Manchester, and using CG to give the appearance that it was actually filmed in contemporary New York. I needed to clean plate the shot to remove any UK specific objects, and then use CG to replace those objects with New York styled objects.

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I created a sci-fi city environment in CG, and composited it together with live action footage. Various buildings and roads needed to be created for this scene. Lighting was key for this shot, as it needed to match with the live-action footage, and to help create the mood that I wanted for this shot.

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