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About My Work

I'm Thomas, a visual effects generalist artist committed to producing realistic and compositionally pleasing shots for VFX. I find great enjoyment in the whole VFX process. I think that each step is important to produce a high-quality end result, from the modelling to texturing, as well as lighting and compositing. Each step needs to be done well to achieve a convincing looking render. I am committed to producing the best result from each stage of the VFX process.

2024 Showreel
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My Projects

Below are three examples of VFX projects I have worked on. Each one shows the skills I have as a VFX artist:

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Kitchen Scene

This project involved creating a CG render of a kitchen in Maya, and then making further adjustments in Nuke, such as adding glow, depth of field and haze to the scene. This project helped me to better learn how to create photorealistic looking renders.

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Airport Waiting Area Environment

This project involved creating a CG airport environment and compositing it together with live-action footage I filmed on a green screen studio set. This project utilised virtual production techniques such as lighting and animating the CG environment in Unreal Engine.

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Manchester to New York Conversion

This project involved filming an area of Manchester, and using CG to give the appearance that it was actually filmed in contemporary New York. I needed to clean plate the shot to remove any UK specific objects, and then use CG to replace those objects with New York styled objects.

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